controller · qualified
PlayCanvas Third Person Controller
Reusable first-party PlayCanvas third-person character controller with keyboard/mouse, touch, gamepad, camera orbit/collision, jumping, locomotion and animation events.
Source & provenance
- Provider
- PlayCanvas
- Upstream
- Open original source ↗
- Repository
- https://github.com/playcanvas/engine
- Commit
c84daf93a4a8c96cd97d429b17dc5abfb12375ce- Last verified
- 2026-08-20T03:00:00Z
Licence & commercial use
- Licence
- MIT
- Status
- verified
- Commercial use
- verified-allowed
- Attribution
- Required
- Checked
- 2026-08-20T03:00:00Z
- Evidence
- Review licence evidence ↗
Controller is stored in the official PlayCanvas engine repository, whose source is MIT licensed. Preserve the MIT notice for copied/substantial source portions.
Engine & platform fit
- Engines
- PlayCanvas
- Platforms
- web, desktop, mobile
- Recommendation
- benchmark
Source explicitly implements keyboard/mouse, DualGesture touch input and gamepad input; execution on the target mobile-shaped viewport is still required.
Maintenance evidence
- Status
- active
- Checked
- 2026-08-20T03:00:00Z
Revalidate against the engine version selected by BYJTT-LAB-001 before promotion.
What the current evidence means
Current state: qualified. Pipeline recommendation: benchmark.
May publish factual source/licence data and BYJTT benchmark results after execution; do not imply production promotion before the bake-off.
This public record deliberately excludes internal legal, security and risk notes that are not approved for publication. The canonical AI Game Development Pipeline keeps those review details and controls any later promotion.
See something stale or incorrect? Contact By JTT with the entry name and upstream evidence so the canonical record can be reviewed.
Pinned pipeline source: 1efbddf6b9b0837947648353f32817477b0e81c5 · committed 2026-08-20T14:43:17+01:00