library · qualified
recast-navigation-js
WebAssembly port of Recast/Detour for runtime navmesh construction, pathfinding, spatial queries and crowd simulation in browser/Node game stacks.
Source & provenance
- Provider
- Isaac Mason
- Upstream
- Open original source ↗
- Repository
- https://github.com/isaac-mason/recast-navigation-js
- Version
- 0.43.1
- Commit
8769e8b9995f127033af9f6e6eeac3fad7d66201- Last verified
- 2026-08-20T03:40:00Z
Licence & commercial use
- Licence
- MIT
- Status
- verified
- Commercial use
- verified-allowed
- Attribution
- Required
- Checked
- 2026-08-20T03:40:00Z
- Evidence
- Review licence evidence ↗
Repository and published package metadata identify MIT licensing; preserve required notice.
Engine & platform fit
- Engines
- engine-agnostic, Three.js, Babylon.js
- Platforms
- web, desktop
- Recommendation
- benchmark
Designed for Node/browser JS stacks. Mobile web feasibility depends on scene size, WASM memory, generation frequency and crowd budgets.
Maintenance evidence
- Status
- active
- Checked
- 2026-08-20T03:40:00Z
Revalidate WASM/browser bundling behavior and exact package versions at adoption.
What the current evidence means
Current state: qualified. Pipeline recommendation: benchmark.
Publish as a qualified navigation candidate with WebAssembly/dependency/performance caveats and project-specific benchmark requirement.
This public record deliberately excludes internal legal, security and risk notes that are not approved for publication. The canonical AI Game Development Pipeline keeps those review details and controls any later promotion.
See something stale or incorrect? Contact By JTT with the entry name and upstream evidence so the canonical record can be reviewed.
Pinned pipeline source: 1efbddf6b9b0837947648353f32817477b0e81c5 · committed 2026-08-20T14:43:17+01:00